Week 1: Sept.15
Introductions and Major Themes

Class introductions. Overview of the syllabus and major themes.
All students must sign up for a media screening group.

Week 2: Sept.22
A Very Brief History of Modern Childhood and the “Impossibility” of Children’s Culture
Jenkins, H. (1998). Childhood innocence and other modern myths. In Jenkins, H. (Ed.), The children's culture reader (pp. 1-37). New York: New York University Press.
Rose, J. (1998). The case of Peter Pan: The impossibility of children’s fiction. In Jenkins H. (Ed.), The children's culture reader (pp. 58-66). New York: New York University Press.
Calvert, K. (2008) Children as consumers: Advertising and marketing. Future of Children, 18(1), 205-234.

Screening #1

Week 3: Sept.29
The Politics of Dollhood: Texts, Toys & Socialization
Forman-Brunell, M. (1998). The politics of dollhood in nineteenth-century America. In Jenkins, H. (Ed.), The children's culture reader (pp. 363-381). New York: New York University Press.
Hendershot, H. (1996). Dolls: Odour, disgust, femininity and toy design. In Kirkham, P. (Ed.), The gendered object (pp.90-102). Manchester, UK: Manchester University Press.
duCille, A. (2003). Black Barbie and the deep play of difference. In A. Jones (Ed.) The feminism and visual culture reader (pp.337-348). New York: Routledge.

Screening #2

Week 4: Oct.6
From Penny Dreadfuls to Grand Theft Auto: Children’s Culture as a Hotbed of Controversy

Sheldrick Ross, C. (1995). “If they read Nancy Drew, so what?”: Series book readers talk back. Library & Info Science Research, 17(3), 201-236.
Narine, N., & Grimes, S. M. (2009). The turbulent rise of the child gamer. Communication, Culture & Critique, 2(3), 319 - 338.
Hendershot, H. (1998). Saturday morning censors: Television regulation before the V-chip. London: Duke University Press. [pp. 61-94]

Screening #3

Week 5: Oct.13
Children’s Culture as Public Service: Public Television, Libraries, and “Good” Media

Jenkins, H. (2003). “No matter how small”: The democratic imagination of Doctor Seuss. In Hop on pop: The politics and pleasures of popular culture (pp.187-208). Durham: Duke University Press.
Lyons, C. (2007). “Children who read good books usually behave better, have good manners”: The founding of the Notre Dame de Grace Library for Boys and Girls, Montreal, 1943. Library Trends, 55(3), 597-608.
Jenkins, H., & Cassell, J. (2008). From Quake Girls to Desperate Housewives: A decade of gender and computer games. In Kafai, Y. et al. (Eds.), Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming (pp.5-20). Cambridge: The MIT Press.

Screening #4

Week 6: Oct.20
Recurring Motifs 1: On the Importance of Fairytales

Tatar, M. (2010). Why Fairy Tales Matter: The Performative and the Transformative. Western Folklore, 69(1), 55-64.
Zipes, J. (2006). Fairy-tale discourse: Toward a social history of the genre. In Fairy tales & the art of subversion (pp.1-11). New York: Routledge.
Bettleheim, B. (1989). The uses of enchantment: The meaning and importance of fairy tales (pp.35-75). New York: Vintage.
Joosen, V. (2004). Feminist criticism and the fairy tale. New Review of Children's Literature and Librarianship, 10(1), 5-14.

Screening #5

Week 7: Oct.27
Recurring Motifs 2: Gross, Weird & Wonderful

Schildcrout, J. (2008). The performance of nonconformity on The Muppet Show. Journal of Popular Culture, 41(5), 823-35.
Siegel, R.A. (1977). The little boy who drops his pants in a crowd: Tomi Ungerer's art of the comic grotesque. The Lion and the Unicorn, 1(1), 26-32.
Buckingham, D. (1996). Distress and delight: Children’s experience of horror. In Moving images: understanding children's emotional responses to television (pp. 96-129). Manchester: Manchester University Press.

Screening #6

Week 8: Nov.3
Transmedia Intertextuality, Media Traces and Commodity Flow
Götz, M., Lemish, D., Aidman, A., & Moon, H. (2005). Media and the make-believe worlds of children: When Harry Potter meets Pokémon in Disneyland. Mahwah, NJ: Lawrence Erlbaum. [pp.80-109]
Buckingham, D., & Sefton-Green, J. (2003). "Gotta catch’em all": Structure, agency and pedagogy in children’s media culture. Media, Culture & Society, 25(3), 379-400.
McAllister, M. P., & Giglio, J. M. (2005). The commodity flow of U.S. children’s television. Critical Studies in Media Comm, 22(1), 26-44.
Marsh, J. (2014) Media, popular culture and play. In Liz Brooker, Mindy Blaise, & Susan Edwards (Eds.) The SAGE Handbook of Play and Learning in Early Childhood (pp. 403-414). London: Routledge. URL:

Screening #7

Nov. 9-13
iSchool Reading Week
Week 9: Nov. 17
Globalization & Disneyfication
Wasko, J. (2001) Disney and the world. In Understanding Disney: The Manufacture of fantasy (pp.182-218). Cambridge: Polity Press.
Langer, B. (2004). The business of branded enchantment: Ambivalence and disjuncture in the global children’s culture industry. Journal of Consumer Culture, 4(2), 251-277.
Leonard, S. (2005). Progress against the law: Anime and fandom, with the key to the globalization of culture. International Journal of Cultural Studies 8(3): 281-305.
Wohlwend, K.E. (2009) “Damsels in discourse: Girls consuming and producing identity texts through Disney Princess play” Reading Research Quarterly, 44(1), pp. 57–83.

Screening #8

Week 10: Nov.24
Game On!: Digital games and virtual worlds
Giddings, S. (2007). "I'm the one who makes the Lego Racers go": Studying virtual and actual play. In S. Weber & S. Dixon (Eds.), Growing up online: Young people and digital technologies (pp. 35-48). New York, NY: Palgrave Macmillan.
Fields, D.A. & Kafai, Y.B. (2010). ‘‘Stealing from Grandma’’ or generating cultural knowledge?: Contestations and effects of cheating in a tween virtual world. Games and Culture, 5(1), pp. 64-87.
Grimes, S.M. (2015). Playing by the market rules: Promotional priorities and commercialization in children’s virtual worlds. Journal of Consumer Culture 15(1): 110-134
Walkerdine, V. (2006). Playing the game: Young girls performing femininity in video game play. Feminist Media Studies, 6(4), 519-537.

Field Trip to Semaphore Lab (Group Gaming Session)

Screening #9 

Week 11: Dec.1
Children as Makers (and Breakers) of Cultural Texts
Donovan, G. T., & Katz, C. (2009). Cookie monsters: Seeing young people's hacking as creative practice. Children, Youth and Environments, 19(1), 197-222
Kearney, M. C. (2007). Productive spaces: Girls' bedrooms as sites of cultural production. Journal of Children and Media, 1(2), 126-141.
Peppler, K. & Kafai, Y. B. (2007). From SuperGoo to Scratch: Exploring media creative production in an informal learning environment. Learning, Media, and Technology, 32(2), 149-166.

Field Trip to Semaphore Lab

Screening #10

Week 12: Dec.8

Course Wrap Up – Enduring Themes, Emerging Issues